Catch the three. Find the exit. Take every card.
Hold $10 of $POKESCAPE to play. Connect a wallet to enter.
WANTED THIS ROUND round 1
THE POT since the last escape
Every fee opens a real Pokémon pack.
Creator fees from every $POKESCAPE trade buy Collector Crypt Starter packs, $25 each. Every pull is a real graded card in an insured vault, tokenised on Solana. It drops straight into the pot.
The pot only grows.
Cards stack up until someone escapes. Nobody wins for six hours? Then the next winner takes six hours of pulls.
In the vault now
Fresh out of the Starter pack any Collector Crypt player, live
Catch the three.
Every round posts three wanted Pokémon: one easy, one tricky, one legendary-tier. Real catch rates decide every throw.
Throw a rock and it gets easier to catch, and likelier to run. Bait does the opposite.
Find the exit.
Every run drops you on a brand-new map that only you can see, under fog. Walk out with all three and the gate opens.
First one out takes every card.
Walk out the gate with all three and the whole vault is yours: every card pulled since the last escape. Ninety seconds later a new round opens with three new Pokémon.
Hall of Fame every escape so far
- Nobody has escaped yet. The first one out writes the first line.
On the routes now this round
- Quiet out there. Be the first on the map.
Hold to play.
Hold $10 of $POKESCAPE to enter. Sell before the gate and the gate stays shut. Every trade pays creator fees, and every fee opens packs.
launching soonQuestions from the route.
Yes. Every pull is a real PSA or CGC graded card held in Collector Crypt's insured vault and tokenised on Solana. The winner gets the tokens and can ship the physical cards through Collector Crypt.
Creator fees from $POKESCAPE trades buy $25 Starter packs on Collector Crypt. Each pack is one graded card, drawn by on-chain randomness.
Hard. Limited steps, limited balls, fog, and targets that run. Most runs end in the tall grass. That's why the pot gets big.
Yes. Two minutes after a run ends you can start a new one, on a brand-new map.
The server lets exactly one through: whoever steps on the open gate first. Everyone else sees who beat them, and by how much.
The map lives on the server. Your screen only gets what your trainer can see, and every throw is rolled server-side.